This was a small graphics program done with Win32 api. The program takes in a text document with a list of shapes, lights and a viewpoint. Shapes include spheres, parallelograms, planes, ellipses, pyramids, and tori. Each shape also had color, reflective, and opaqueness properties passed to the program. Each light in the input list was […]
FATHOM was the first year masters game developed by myself and two other programmers. The concept of the game is an isomorphic top down space shooter with simulated planetary gravity and orbit physics. The player controls their ship and attempt to destroy the enemy ship before theirs is taken out. Everything from the players’ ships […]
This was a small graphics program done with OpenGl. The objects are divided into either being an occluder, or an object to render. If all the vertices of an object are behind the occlusion map created by all the occluder objects, then it is removed from the list of objects to be rendered. The occlusion […]
Tek was the second year game designed by myself and 3 other programmers as well as 3 artists. The concept of the game is a gladiatorial style game with robots with different game modes. The player can either combat different waves of robots of increasing difficulty, or team up with other robots in a king of […]